halkyon_app: instances, sign-in and sync plumbing for Halkyon's apps
What every Halkyon app's shell needs, taken from Halkyon Learn's and set on halkyon_base's client: the instances a device keeps an account on, the first start's tiles and where an instance keeps people's data, the account switcher; signing in anonymously, with GitHub or an email code, switching person and the start screen; the gates that build an app's dependencies per instance and per person; and the sync service with its status, Settings card and banner. Texts of its own in English and German take the app's name; what only the app can say, it passes in. Fakes for apps' tests are in testing.dart. An instance's basics now name the app it serves (`app`, set by the host's configuration), and an app accepts only an instance of its own. SerialQueue and CoalescingRunner move into halkyon_core. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Signed-off-by: Tizian 「ティツィアーン」 <raisondetredev@pm.me>
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packages/halkyon_core/lib/src/async/coalescing_runner.dart
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packages/halkyon_core/lib/src/async/coalescing_runner.dart
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import 'dart:async';
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/// Runs an action one run at a time: asked again while a run is under way,
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/// it runs once more after it, however often it was asked, so a burst of
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/// changes (a sync brings many) costs one more run, not one each, and an
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/// older result never overtakes a newer one.
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class CoalescingRunner(
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/// What a run does.
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final Future<void> Function() _action, {
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/// Hears of a run that failed; a run asked for meanwhile follows anyway.
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required final void Function(Object error, StackTrace stackTrace) _onError,
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}) {
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/// The runs under way, one asked for meanwhile included; null while none
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/// is: a completed future kept from before would run what waits for it in
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/// the zone it was made in, which a widget test's fake clock never
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/// reaches.
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Future<void>? _running;
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/// Whether to run once more after the run under way.
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var _again = false;
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/// Runs now, or once more after the run under way; completes once no run
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/// is under way or asked for.
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Future<void> run() {
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if (_running case final running?) {
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_again = true;
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return running;
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}
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final done = Completer<void>();
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// Set before the first run starts, so a call during it waits its turn.
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_running = done.future;
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unawaited(() async {
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do {
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_again = false;
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try {
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await _action();
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} on Object catch (error, st) {
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_onError(error, st);
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}
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} while (_again);
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_running = null;
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done.complete();
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}());
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return done.future;
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}
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/// Completes once no run is under way or asked for; at once when none is.
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Future<void> get idle => _running ?? Future<void>.value();
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}
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packages/halkyon_core/lib/src/async/serial_queue.dart
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packages/halkyon_core/lib/src/async/serial_queue.dart
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import 'dart:async';
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/// Runs actions one after another, each once the one before is done, failed
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/// or not: a repository's reads and writes, say, so that none meets another
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/// half done.
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class SerialQueue() {
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// Null while nothing runs: a completed future kept from before would run
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// what waits for it in the zone it was made in, which a widget test's fake
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// clock never reaches.
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Future<void>? _last;
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/// Runs [action] once everything queued before it is done; completes as
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/// it does.
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Future<T> run<T>(Future<T> Function() action) async {
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final previous = _last;
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final done = Completer<void>();
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_last = done.future;
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try {
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await previous;
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return await action();
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} finally {
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done.complete();
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if (identical(_last, done.future)) {
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_last = null;
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}
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}
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}
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}
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