refactor(meditate): the player's buttons read their cubit as they are pressed
leancode_lint's avoid_context_read_in_build, which only the root's analysis runs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Signed-off-by: Tizian 「ティツィアーン」 <raisondetredev@pm.me>
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1 changed files with 7 additions and 4 deletions
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@ -57,7 +57,6 @@ class const _Listening({required final ListeningPlan plan})
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final l10n = AppLocalizations.of(context);
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final theme = Theme.of(context);
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final state = context.watch<ListeningCubit>().state;
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final cubit = context.read<ListeningCubit>();
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final length = plan.length;
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final position = state.position > length ? length : state.position;
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return TopGradient(
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@ -126,7 +125,9 @@ class const _Listening({required final ListeningPlan plan})
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onChanged: state.phase == ListeningPhase.loading
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? null
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: (value) => unawaited(
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cubit.seek(Duration(milliseconds: value.round())),
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context.read<ListeningCubit>().seek(
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Duration(milliseconds: value.round()),
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),
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),
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),
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Row(
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@ -143,13 +144,15 @@ class const _Listening({required final ListeningPlan plan})
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FilledButton.icon(
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icon: const Icon(LucideIcons.play),
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label: Text(l10n.libraryResume),
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onPressed: () => unawaited(cubit.resume()),
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onPressed: () =>
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unawaited(context.read<ListeningCubit>().resume()),
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)
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else
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FilledButton.tonalIcon(
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icon: const Icon(LucideIcons.pause),
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label: Text(l10n.libraryPause),
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onPressed: () => unawaited(cubit.pause()),
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onPressed: () =>
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unawaited(context.read<ListeningCubit>().pause()),
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),
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],
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},
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