feat(todo): 3-day grid's blocks dragged to another day and time, or onto All day (ADR 0033, D17)
A block held and dragged moves its task to another of the three days shown and another time, its top snapping to a quarter hour, the time it would take shown under the pointer, its duration, recurrence and reminders kept; dropped on a day's All day it loses its time and duration. Either can be undone for a moment. A later time of a repeating task doesn't move. DayDropArea's move is now moveTask, shared by both. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Signed-off-by: Tizian 「ティツィアーン」 <raisondetredev@pm.me>
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@ -313,8 +313,16 @@ alternative was put to them, the choice is theirs.
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above, timed ones as blocks as long as they last (half an hour at least, to midnight
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at most), overlapping ones side by side in lanes (`layOutDay`); a long press on a free
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half hour marks it and opens quick add there for half an hour; a block opens its task;
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*Overdue* opens a sheet of the overdue tasks with Reschedule. **To come**: blocks
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dragged to another time or day, a month grid on wide windows.
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*Overdue* opens a sheet of the overdue tasks with Reschedule. A block held and
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dragged (built 1 Nov 2026) moves its task to another of the three days and another
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time, its top where it is dropped snapping to a quarter hour (the long press's half
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hour is too coarse to move a block a little), the time it would take shown under the
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pointer, its duration, recurrence and reminders kept; dropped on a day's *All day*,
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it loses its time and duration. Either can be undone for a moment, as a row dropped
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on Upcoming's day (`moveTask`, shared with `DayDropArea`). A later time of a
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repeating task doesn't move: only the task itself, at its next time, does. Dragging
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past the three days shown waits until someone misses it. **To come**: a month grid
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on wide windows.
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## Steps
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