appflowy-editor/example/pubspec.yaml
Tizian 「ティツィアーン」 a512a3ef88
Move to file_picker v13 and device_info_plus v13 (win32 v6)
Both depend on win32 v6, like current Serverpod, so an app that also uses Serverpod can resolve the editor in one pub workspace; file_picker v10 and device_info_plus v12 need win32 v5.

file_picker v12 made its API static, returns the picked files directly and reads their content on demand (PlatformFile.readAsBytes()); v13 removed the parameters v12 had deprecated. The FilePickerService implementation keeps its interface: withData, withReadStream and lockParentWindow are ignored, allowMultiple chooses between pickFiles() and pickFile(), and saveFile() saves an empty file, since file_picker now writes the file itself and needs its content up front. The image upload reads the picked file's bytes on the web; the example app saves and opens files with the new API.

Raises the minimum to Dart v3.11 and Flutter v3.41.6 (device_info_plus v13).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:45:27 +02:00

118 lines
4.2 KiB
YAML

name: example
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=3.0.0 <4.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
appflowy_editor:
appflowy_editor_sync_plugin:
git:
url: https://github.com/Musta-Pollo/appflowy_editor_sync_plugin.git
ref: main
provider: ^6.0.3
url_launcher: ^6.1.5
path_provider: ^2.0.15
google_fonts: ^6.1.0
flutter_localizations:
sdk: flutter
file_picker: ^13.1.0
universal_html: ^2.0.8
highlight: ^0.7.0
http: ^1.1.0
show_fps: ^1.0.6
printing: ^5.11.1
appflowy_editor_plugins: ^0.0.6
markdown:
universal_platform: ^1.1.0
dependency_overrides:
appflowy_editor:
path: ../
appflowy_editor_plugins:
git:
url: https://github.com/AppFlowy-IO/AppFlowy-plugins.git
path: "packages/appflowy_editor_plugins"
ref: "ca82890"
dev_dependencies:
flutter_test:
sdk: flutter
integration_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^3.0.1
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/
- assets/
- assets/images/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages